Review

Psychonauts: a mixture of action and enigma

From the creators of Day Of The Tentacle, Full Throttle, Grim Fandango: Psychonauts Razputin knows well that a special training exists, destined to form the psychonauts, the travellers of the minds, secret agents in grass of the psiche… Prepare for an incredible travel to the borders of the health “lies them”. Announced and begun in 2001, cestinato completely and recommenced in 2002, abandoned from its publisher it originates them (Microsoft) in 2004, recovered and ended of the Majesco in 2005. A true odissey we can say!
Psychonauts is introduced like a mix between platform and graphical adventure. A winning history rich of humour and surrealistic situations but also of action feeling and dramatic turn of events.
Narcotic the characterization of the personages with a style caricature them, the miscellaneous game-design the use of the colors the amount and the quality of the animations and an only graphical formulation renders every various atmosphere completely one from the other.
Psychonauts uses a engine owner. After to have lost the support of Microsoft (that it had originally to publish the game like exclusive right for XBox), Psychonauts exits also for PC and PS2. The commandos of joypad the X-Box have been reimplementati enough well in the combination keyboard + mouse, but you council of procurarvi a good ones joypad to double quantity stick.
Version PS2 is not realized directly from the Double Fine, but it has been entrusted to the group of development Budcat Creations.
domenica, gennaio 25th, 2009 Console Games, General News, Review, Video Games Nessun commento

Mortal Kombat vs DC Universe for XBOX360

Italy Top Games, thanks to the collaboration of Cidiverte, gives the possibility to you to gain 5 copies of Mortal Kombat vs DC Universe for XBOX 360. The mythical guerrieri of the beat’ em up of Midway they defy the superheroes and the supermalvagi dell’ universe DC in a crossover truly epico! What you must make in order to gain the game? Much simple one: you go in the card of the title it in version XBOX360 and mail un’ opinion (or more) within monday a 8 December to 23 and 59: a comment/story/poema/poetry/slogan/joke/article or what you want on the game, the series of Mortal Kombat and/or the comic strips of the DC Comics or also on a solo the personages protagonists of the game (Mortal Kombat: Scorpion, Sub-Zero, Sonya, Jax, Shang Tsung, Liu Kang, Raiden, Kitana, Kano, Baraka, Shao Kahn – DC Universe: Batman, Superman, Catwoman, Green Lantern, The Joker, Shazam, The Flash, Wonder Woman, Deathstroke, Lex Luthor, Darkseid). Between all the comments that will have been inserted before 23,59 of monday 8 Decembers, best the 5, to insindacabile judgment of Italy Top Games, will be rewarded with a copy of Mortal Kombat vs DC Universe for XBOX 360. Then what you are waiting for? You go quickly here that a copy of the game you is already waiting for! If still you have not recorded yourself in order to leave the comments, you l’ I assure, you will put to us less than a minute to make it, guaranteed! For any info care the competition and the recording you write to us!

domenica, dicembre 14th, 2008 Console Games, Review, Video Games Nessun commento

Guitar Hero World Tour Review

Let’s face it, you can’t compete against Rock Band with just guitars. You can decide to go your own route and own the Guitar-only rhythm game genre, but that seems like a formula to lose money and no one is in this business to do that. So Guitar Hero IV, aka Guitar Hero World Tour, had to come up with a band of its own. And the developers did it in spades rolling out a six-piece drum kit with two raised cymbals, a snare, and two toms, all of which are velocity-sensitive. Neversoft also made the guitar bigger, more realistic looking and added a fretless slider panel. And the innovation didn’t stop with the instruments; gameplay got a major overhaul too.

Do the masters-only massive setlist, new instruments and gameplay give Guitar Hero World Tour the competitive edge in the band music genre or is the game destined to spend its remaining days treading water in a sea of retarded sexuality and bad poetry?

Loved
The Difficulties All Go To Five: Perhaps sensing an expanding interest in an untapped market, this latest Guitar Hero includes a fifth difficulty level. But instead of using the extra level to make things harder, Neversoft used it to make things easier. If I had a child not already indoctrinated into the cult of band games, I’d be elated.
Quite Exciting, This Computer Magic: Playing Guitar Hero World Tour, I was blown away at times by the animation of character models in the game. From the on-stage moonwalk, to head-banging guitarists, this latest Guitar Hero really amped up the things their characters do during a set.
It’s Such An Interesting Concept: It’s easy, I bet, when riding the tidal wave of success and money generated by a popular gaming franchise to get stuck in a rut, to take the no-risk route of more music but same mechanics. I was happy to see that Neversoft avoided that this time around. Granted they did need to come up with two new instruments for their band game, but they did so with a sense of panache. The drums have cymbals which makes drumming a bit more fun, more immersive. The guitar is chunkier, has a new fret-free slider bar and the microphone, well the microphone is just a mic.
The Sustain, Listen To It: Along with tweaking the existing and new instruments, Neversoft seems to have put a lot of thought in how to pull more out of the game play mechanics as well. The new slider on the guitar, for instance, lets you slide your way through whole sections of songs. You can also use it to tap the neck to hit notes and deliver wah during sustain. Other changes include a bass note that is fret free and sections of vocals designed for talking to the audience mid-song.
We say, “Love your brother.” : Neversoft went well above and beyond in making sure that competitor Rock Band’s instruments work with their game. Not only can you use the microphone, guitar and drum, when you use the RB2 drums in Guitar Hero World Tour it actually changes the way you play. The game reduces the number of “lanes” on the musical highway from Guitar Hero’s five to Rock Band’s four. Pretty impressive and a great service to cross-title gamers.

Hated
I Don’t Hear Anything: You can have the best hardware design on the planet, but when your game ships with faulty controllers it just doesn’t matter. While I love the slider on my guitar, the yellow button doesn’t register at all. Others have reported having trouble with drums not registering hits. This isn’t unique to Guitar Hero World Tour, but that doesn’t make it any less annoying.
It’s Such a Fine Line Between Stupid, and Clever: One of the things I liked about Guitar Hero III was its story line told through animated cut-scenes. Sure it was incredibly light, but it still helped give the game a bit of character, showing it was something more than Karaoke 2.0. This time around the game still features a bit of the same animation storyline, but it’s really only delivered at the very beginning and the very end. The gap is so long I was confused about what I was seeing when the game’s career mode wrapped up.
I’ve Got a Small Bit of Bad News: Guitar Hero World Tour has some tremendous high notes during the career mode, from Jimi Hendrix stepping on stage to jam with you to facing off against Ted Nugent. But none of those high notes come at the end of the career mode. Instead you’re left with an odd mix of famous faces packed into a single band playing the sort of music they would NEVER play if they could ever be convinced to jam together. And the end credits’ song. Really?
Money Talks, and Bullshit Walks: Product placement in absurdly popular video games are quickly becoming an inevitability, so we’re all going to have to get used to it. But I don’t think they should be as noticeable as they were for me in Guitar Hero World Tour. Plugging for musical instruments and venues: Fine. Plugging for KFC and Coke: No Thanks.

Guitar Hero World Tour has made me a believer. I don’t think I could choose one distinct winner between Rock Band 2 and Guitar Hero World Tour, mostly because they seem to be taking different routes to the same sort of excellence. But I love, for instance, how the drums feel on Guitar Hero World Tour. Drumming through long sections that require cymbals is just plain out fun. Some of the other changes feel a bit gimmicky, but overall it’s a very solid experience and one that certainly isn’t dwarfed by the competition.

In the long run this genre is anyone’s game. I’d like to think that the two could peacefully co-exist but the pain of not being able to play a particular musician based on which game you have is going to eventually become too painful to bear.

Guitar Hero: World Tour was developed by Neversoft for the Xbox 360 and PS3, published by Activision and released on Oct. 26 for Playstation 2, Playstation 3, Wii and Xbox 360. The Band Kit retails for $189.99 USD. Completed single-player tour using guitar, played many songs using bass, drums and microphone and tested coop offline and on.

mercoledì, novembre 5th, 2008 Review, Video Games Nessun commento

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